# example file
# copy this into your game project's "gameSource" folder to define these
# customizable parameters

APP_NAME = gameApp2



# Can change flags here
# See minorGems/game/platforms/SDL/Makefile.common for flags
#DEBUG_FLAG = ${DEBUG_OFF_FLAG}



LAYER_SOURCE = \
game.cpp \
landscape.cpp \
seaBottom.cpp \
seaRocks.cpp \



GAME_GRAPHICS = \


NEEDED_MINOR_GEMS_OBJECTS = \
 ${SCREEN_GL_SDL_O} \
 ${SINGLE_TEXTURE_GL_O} \
 ${TYPE_IO_O} \
 ${STRING_UTILS_O} \
 ${STRING_BUFFER_OUTPUT_STREAM_O} \
 ${PATH_O} \
 ${TIME_O} \
 ${THREAD_O} \
 ${MUTEX_LOCK_O} \
 ${TRANSLATION_MANAGER_O} \
 ${SOCKET_O} \
 ${HOST_ADDRESS_O} \
 ${SOCKET_CLIENT_O} \
 ${SOCKET_SERVER_O} \
 ${NETWORK_FUNCTION_LOCKS_O} \
 ${LOOKUP_THREAD_O} \
 ${WEB_REQUEST_O} \
 ${SETTINGS_MANAGER_O} \
 ${FINISHED_SIGNAL_THREAD_O} \
 ${SHA1_O} \
 ${ENCODING_UTILS_O} \
 ${DIRECTORY_O} \
 ${LOG_O} \
 ${APP_LOG_O} \
 ${FILE_LOG_O} \
 ${PRINT_LOG_O} \
 ${PRINT_UTILS_O} \
