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00029 #ifndef __IRRLICHT_H_INCLUDED__
00030 #define __IRRLICHT_H_INCLUDED__
00031 
00032 #include "IrrCompileConfig.h"
00033 #include "aabbox3d.h"
00034 #include "CDynamicMeshBuffer.h"
00035 #include "CIndexBuffer.h"
00036 #include "CMeshBuffer.h"
00037 #include "coreutil.h"
00038 #include "CVertexBuffer.h"
00039 #include "dimension2d.h"
00040 #include "ECullingTypes.h"
00041 #include "EDebugSceneTypes.h"
00042 #include "EDriverFeatures.h"
00043 #include "EDriverTypes.h"
00044 #include "EGUIAlignment.h"
00045 #include "EGUIElementTypes.h"
00046 #include "EHardwareBufferFlags.h"
00047 #include "EMaterialFlags.h"
00048 #include "EMaterialTypes.h"
00049 #include "EMeshWriterEnums.h"
00050 #include "EMessageBoxFlags.h"
00051 #include "ESceneNodeAnimatorTypes.h"
00052 #include "ESceneNodeTypes.h"
00053 #include "ETerrainElements.h"
00054 #include "fast_atof.h"
00055 #include "heapsort.h"
00056 #include "IAnimatedMesh.h"
00057 #include "IAnimatedMeshMD2.h"
00058 #include "IAnimatedMeshMD3.h"
00059 #include "IAnimatedMeshSceneNode.h"
00060 #include "IAttributeExchangingObject.h"
00061 #include "IAttributes.h"
00062 #include "IBillboardSceneNode.h"
00063 #include "IBillboardTextSceneNode.h"
00064 #include "IBoneSceneNode.h"
00065 #include "ICameraSceneNode.h"
00066 #include "ICursorControl.h"
00067 #include "IDummyTransformationSceneNode.h"
00068 #include "IDynamicMeshBuffer.h"
00069 #include "IEventReceiver.h"
00070 #include "IFileList.h"
00071 #include "IFileSystem.h"
00072 #include "IGeometryCreator.h"
00073 #include "IGPUProgrammingServices.h"
00074 #include "IGUIButton.h"
00075 #include "IGUICheckBox.h"
00076 #include "IGUIColorSelectDialog.h"
00077 #include "IGUIComboBox.h"
00078 #include "IGUIContextMenu.h"
00079 #include "IGUIEditBox.h"
00080 #include "IGUIElement.h"
00081 #include "IGUIElementFactory.h"
00082 #include "IGUIEnvironment.h"
00083 #include "IGUIFileOpenDialog.h"
00084 #include "IGUIFont.h"
00085 #include "IGUIFontBitmap.h"
00086 #include "IGUIImage.h"
00087 #include "IGUIInOutFader.h"
00088 #include "IGUIListBox.h"
00089 #include "IGUIMeshViewer.h"
00090 #include "IGUIScrollBar.h"
00091 #include "IGUISkin.h"
00092 #include "IGUISpinBox.h"
00093 #include "IGUISpriteBank.h"
00094 #include "IGUIStaticText.h"
00095 #include "IGUITabControl.h"
00096 #include "IGUITable.h"
00097 #include "IGUIToolbar.h"
00098 #include "IGUIWindow.h"
00099 #include "IGUITreeView.h"
00100 #include "IImage.h"
00101 #include "IImageLoader.h"
00102 #include "IImageWriter.h"
00103 #include "IIndexBuffer.h"
00104 #include "ILightSceneNode.h"
00105 #include "ILogger.h"
00106 #include "IMaterialRenderer.h"
00107 #include "IMaterialRendererServices.h"
00108 #include "IMesh.h"
00109 #include "IMeshBuffer.h"
00110 #include "IMeshCache.h"
00111 #include "IMeshLoader.h"
00112 #include "IMeshManipulator.h"
00113 #include "IMeshSceneNode.h"
00114 #include "IMeshWriter.h"
00115 #include "IColladaMeshWriter.h"
00116 #include "IMetaTriangleSelector.h"
00117 #include "IOSOperator.h"
00118 #include "IParticleSystemSceneNode.h" 
00119 #include "IQ3LevelMesh.h"
00120 #include "IQ3Shader.h"
00121 #include "IReadFile.h"
00122 #include "IReferenceCounted.h"
00123 #include "irrArray.h"
00124 #include "IRandomizer.h"
00125 #include "IrrlichtDevice.h"
00126 #include "irrList.h"
00127 #include "irrMap.h"
00128 #include "irrMath.h"
00129 #include "irrString.h"
00130 #include "irrTypes.h"
00131 #include "path.h"
00132 #include "irrXML.h"
00133 #include "ISceneCollisionManager.h"
00134 #include "ISceneLoader.h"
00135 #include "ISceneManager.h"
00136 #include "ISceneNode.h"
00137 #include "ISceneNodeAnimator.h"
00138 #include "ISceneNodeAnimatorCameraFPS.h"
00139 #include "ISceneNodeAnimatorCameraMaya.h"
00140 #include "ISceneNodeAnimatorCollisionResponse.h"
00141 #include "ISceneNodeAnimatorFactory.h"
00142 #include "ISceneNodeFactory.h"
00143 #include "ISceneUserDataSerializer.h"
00144 #include "IShaderConstantSetCallBack.h"
00145 #include "IShadowVolumeSceneNode.h"
00146 #include "ISkinnedMesh.h"
00147 #include "ITerrainSceneNode.h"
00148 #include "ITextSceneNode.h"
00149 #include "ITexture.h"
00150 #include "ITimer.h"
00151 #include "ITriangleSelector.h"
00152 #include "IVertexBuffer.h"
00153 #include "IVideoDriver.h"
00154 #include "IVideoModeList.h"
00155 #include "IVolumeLightSceneNode.h"
00156 #include "IWriteFile.h"
00157 #include "IXMLReader.h"
00158 #include "IXMLWriter.h"
00159 #include "ILightManager.h"
00160 #include "Keycodes.h"
00161 #include "line2d.h"
00162 #include "line3d.h"
00163 #include "matrix4.h"
00164 #include "plane3d.h"
00165 #include "position2d.h"
00166 #include "quaternion.h"
00167 #include "rect.h"
00168 #include "S3DVertex.h"
00169 #include "SAnimatedMesh.h"
00170 #include "SceneParameters.h"
00171 #include "SColor.h"
00172 #include "SExposedVideoData.h"
00173 #include "SIrrCreationParameters.h"
00174 #include "SKeyMap.h"
00175 #include "SLight.h"
00176 #include "SMaterial.h"
00177 #include "SMesh.h"
00178 #include "SMeshBuffer.h"
00179 #include "SMeshBufferLightMap.h"
00180 #include "SMeshBufferTangents.h"
00181 #include "SParticle.h"
00182 #include "SSharedMeshBuffer.h"
00183 #include "SSkinMeshBuffer.h"
00184 #include "SVertexIndex.h"
00185 #include "SViewFrustum.h"
00186 #include "triangle3d.h"
00187 #include "vector2d.h"
00188 #include "vector3d.h"
00189 
00301 #include "SIrrCreationParameters.h"
00302 
00304 namespace irr
00305 {
00307 
00324     extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDevice(
00325         video::E_DRIVER_TYPE deviceType = video::EDT_SOFTWARE,
00326         
00327         const core::dimension2d<u32>& windowSize = (core::dimension2d<u32>(640,480)),
00328         u32 bits = 16,
00329         bool fullscreen = false,
00330         bool stencilbuffer = false,
00331         bool vsync = false,
00332         IEventReceiver* receiver = 0);
00333 
00335     typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDevice )(
00336             video::E_DRIVER_TYPE deviceType,
00337             const core::dimension2d<u32>& windowSize,
00338             u32 bits,
00339             bool fullscreen,
00340             bool stencilbuffer,
00341             bool vsync,
00342             IEventReceiver* receiver);
00343 
00344 
00346 
00353     extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDeviceEx(
00354         const SIrrlichtCreationParameters& parameters);
00355 
00357     typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDeviceEx )( const SIrrlichtCreationParameters& parameters );
00358 
00359 
00360     
00361     
00362 
00364     namespace core
00365     {
00366     }
00367 
00369     namespace gui
00370     {
00371     }
00372 
00374     namespace io
00375     {
00376     }
00377 
00379     namespace scene
00380     {
00381     }
00382 
00384     namespace video
00385     {
00386     }
00387 }
00388 
00393 #endif
00394